Race : Hylian
Homeland : Hyrule
Weapon Specialization : Sword and Shield
Posts : 107
Age : 21
Join date : 2009-07-26
Inventory (Character 1):
|Inventory (Character 1)||Items|
|Bottle Contents||1: Empty|
|Weapons and Gear||Basic Sword and Basic Wooden Shield|
|Pouch Items||Bottle #1|
Inventory (Character 2):
|Inventory (Character 2)||Items|
|Weapons and Gear|
Inventory (Character 3):
|Inventory (Character 3)||Items|
|Weapons and Gear|
|Subject: Death, Ammo, and Full Heal Systems Thu Mar 27, 2014 8:18 pm|| |
So like in any Zelda game, death happens to the best of us. But how does it work here? Well, death occurs much like normal, when you loose all your health you die. But when you die you don't start back at the beginning of the dungeon or the quest. When you die you Game Over.
When you Game Over, you are ejected from your Dungeon Run or quest, and must start them over again after. To revive, you must buy a Full Heal Card, from ??? Shop for 100 Rupees. Not so bad right?
The Full Heal Card completely restores your ammo, hearts and magic to the max. But cannot be saved for later. So you can only purchase one when your character is dead. So it's a good thing Rupees are account wide.
Next up is the Ammo System! So ammo, unlike in the Zelda Games, doesn't need to be carried over into the next topic, neither does damage done to your life. Whatever happens in a Dungeon Run or Quest, stays there. Your Ammo, Magic, and Magic is full restored between topics, but ONLY BETWEEN TOPICS. Meaning you don't have to worry about going on two Dungeon Runs in a row with no arrows and 2 hearts.
But! If you die in a dungeon, you die. You can't RP AT ALL with your character until you've purchased a Full Heal Card. So yeah :p Just keep that in mind.
Also! PLEASE REMEMBER THAT THE BASE CARRYING CAPACITY FOR ARROWS, BOMBS AND DEKU SEEDS FOR YOUR SLINGSHOT IS 30.
That's all then folks! Enjoy!