Kouzai Admin
Race : Hylian Homeland : Hyrule Weapon Specialization : Sword and Shield Posts : 107 Age : 28 Join date : 2009-07-26
Character Information Inventory (Character 1): Inventory (Character 1) | Items | Bottles | 1 | Bottle Contents | 1: Empty | Weapons and Gear | Basic Sword and Basic Wooden Shield | Main Items | None | Pouch Items | Bottle #1 | Heart Pieces | 0/4 |
Inventory (Character 2): Inventory (Character 2) | Items | Bottles | | Bottle Contents | | Weapons and Gear | | Main Items | | Pouch Items | | Heart Pieces | |
Inventory (Character 3): Inventory (Character 3) | Items | Bottles | | Bottle Contents | | Weapons and Gear | | Main Items | | Pouch Items | | Heart Pieces | |
| Subject: Syrup's Potion and Magic Inventory Thu Mar 20, 2014 5:53 am | |
| Basic PotionsRed PotionPrice: 50 Rupees Quantity Available: Unlimited Usage: Red Potions can be stored in a bottle, and restore 8 hearts of health (Equivalent to 32 HP). This is one of the most basic of potions, along with the Green Potion. Green PotionPrice: 50 Rupees Quantity Available: Unlimited Usage: Green Potions can be stored in a bottle, and restore 50 point of magic. This is one of the most basic of potions, along with the Red Potion. Advanced PotionsPurple PotionPrice: 200 Rupees Quantity Available: Limited to 20 Per Day, 3 Per User Usage: Purple Potions can be stored in a bottle, and rare the "jack-of-all-trades" potion. For 200 Rupees, they restore your health to max as well as your magic. This potion is highly coveted amongst dungeon runners. Attack Boost PotionPrice: 200 Rupees Quantity Available: Limited to 10 Per Day, 2 Per User Usage: Attack Boost Potions can be stored in a bottle, and temporarily boost your attack x2 for 10 Posts. This potion is highly coveted amongst dungeon runners. Defence Boost PotionPrice: 200 Rupees Quantity Available: Limited to 10 Per Day, 2 Per User Usage: Green Potions can be stored in a bottle, and boost your defence x2 (halving the damage you take) for 10 Posts. This potion is highly coveted amongst dungeon runners. Super Rare PotionsGold PotionPrice: 750 Rupees, x20 Gold Chu Jelly, x20 Purple Chu Jelly, x20 Red Chu Jelly, x20 Blue Chu Jelly, x20 Green Chu Jelly Quantity Available: Limited to 1 Per Week per User Usage: Gold Potions make you entirely invincible to all damage, double your attack and makes all magic costs 0 for 10 Posts. This is one of the rarest potions ever and is extremely hard to make.[/b] SPELLS:- Fire Magic Spells:
Name: Fireball Price: 50 Rupees Rank: Novice Elemental Affinity: Fire Casting Cost: 5 Magic Damage: 2 damage (Half a heart) Special Effects: N/A Spell Description: A simple fireball, shot from the caster's hand or magical implement. The fire isn't exactly hot- only about as much as is found on a household match. Name: Flamethrower Price: 150 Rupees Rank: Apprentice Elemental Affinity: Fire Casting Cost: 10 (5 per turn afterward) Damage: 5 damage (1 and a quarter hearts.), per turn affected. Special Effects: N/A Spell Description: A constant stream of flame, shot from the caster's hand or magical implement (or mouth, for the drama-inclined). The fire is a bit hotter, now up to the level of a fireplace. Name: Blaze Price: 300 Rupees Rank: Adept Elemental Affinity: Fire Casting Cost: 30 Damage: 3 hearts Special Effects: N/A Spell Description: A larger fireball, about 4 feet in each direction, shot from the caster's hand or magical implement. The fire is now formidably hot, being about as hot as the inside of an oven. Name: Inferno Price: 1500 Rupees Rank: Expert Elemental Affinity: Fire Casting Cost: 60 [30 per turn afterward] Damage: 5 hearts, per turn affected. Special Effects: N/A Spell Description: A massive stream of flame, shot from the caster's hand or magical implement. The fire now burns entirely blue- touching means third-degree burns, or worse. Name: Supernova Price: 3000 Rupees Rank: Master Elemental Affinity: Fire Casting Cost: 80 Damage: 8 hearts Special Effects: N/A Spell Description: A massive fireball, the size of a single-story house, shot from a rift, created several feet in front of the user. The flame burns entirely white- touch means instant withering of affected areas. - Code:
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[b]Name:[/b] Fireball [b]Price:[/b] 50 Rupees [b]Rank:[/b] Novice [b]Elemental Affinity:[/b] Fire [b]Casting Cost:[/b] 5 Magic [b]Damage:[/b] 2 damage (Half a heart) [b]Special Effects:[/b] N/A [b]Spell Description:[/b] A simple fireball, shot from the caster's hand or magical implement. The fire isn't exactly hot- only about as much as is found on a household match.
[b]Name:[/b] Flamethrower [b]Price:[/b] 150 Rupees [b]Rank:[/b] Apprentice [b]Elemental Affinity:[/b] Fire [b]Casting Cost:[/b] 10 (5 per turn afterward) [b]Damage:[/b] 5 damage (1 and a quarter hearts.), per turn affected. [b]Special Effects:[/b] N/A [b]Spell Description:[/b] A constant stream of flame, shot from the caster's hand or magical implement (or mouth, for the drama-inclined). The fire is a bit hotter, now up to the level of a fireplace.
[b]Name:[/b] Blaze [b]Price:[/b] 300 Rupees [b]Rank:[/b] Adept [b]Elemental Affinity:[/b] Fire [b]Casting Cost:[/b] 30 [b]Damage:[/b] 3 hearts [b]Special Effects:[/b] N/A [b]Spell Description:[/b] A larger fireball, about 4 feet in each direction, shot from the caster's hand or magical implement. The fire is now formidably hot, being about as hot as the inside of an oven.
[b]Name:[/b] Inferno [b]Price:[/b] 1500 Rupees [b]Rank:[/b] Expert [b]Elemental Affinity:[/b] Fire [b]Casting Cost:[/b] 60 [30 per turn afterward] [b]Damage:[/b] 5 hearts, per turn affected. [b]Special Effects:[/b] N/A [b]Spell Description:[/b] A massive stream of flame, shot from the caster's hand or magical implement. The fire now burns entirely blue- touching means third-degree burns, or worse.
[b]Name:[/b] Supernova [b]Price:[/b] 3000 Rupees [b]Rank:[/b] Master [b]Elemental Affinity:[/b] Fire [b]Casting Cost:[/b] 80 [b]Damage:[/b] 8 hearts [b]Special Effects:[/b] N/A [b]Spell Description:[/b] A massive fireball, the size of a single-story house, shot from a rift, created several feet in front of the user. The flame burns entirely white- touch means instant withering of affected areas.
- Ice Magic Spells:
Name: Frost Price: 50 Rupees Rank: Novice Elemental Affinity: Ice Casting Cost: 5 Damage: Half a heart Special Effects: N/A Spell Description: A simple ball of cold energy, shot from the user's hand or magical implement. Name: Ice Spikes Price: 150 Rupees Rank: Apprentice Elemental Affinity: Ice Casting Cost: 10 [5 per turn afterward] Damage: 2 hearts, per spike. Special Effects: Can be picked up and used as a weapon, for 2 hearts of damage. Spell Description: Spikes of pure ice (which are 3 feet tall), summoned in a stream, and controlled by the user, up to 20 feet away. Name: Ice Spear Price: 300 Rupees Rank: Adept Elemental Affinity: Ice Casting Cost: 30 Damage: 5 hearts Special Effects: Can be combined with a poison spell. Spell Description: The user forms a spear of ice, and launches it at their opponent. Name: Glacier Price: 1500 Rupees Rank: Expert Elemental Affinity: Ice Casting Cost: 50 Damage: 5 hearts, per turn spent on the glacier. Special Effects: Freezes opponents solid, should they spend more than 3 posts straight in contact with the glacier. Spell Description: A glacier is raised from the ground up, causing 5 hearts of damage, and disrupting focus-based spells. Name: Ice Towers Price: 3000 Rupees Rank: Master Elemental Affinity: Ice Casting Cost: 90 Damage: 8 hearts [2 hearts extra, per turn spent fully impaled] Special Effects: N/A Spell Description: A mountainous stream of giant ice spikes, which stand 3 stories high, are grown in a stream, from several feet in front of the user. These spikes are incredibly sharp- and able to fully impale those who do not mind where they stand. - Code:
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[b]Name:[/b] Frost [b]Price:[/b] 50 Rupees [b]Rank:[/b] Novice [b]Elemental Affinity:[/b] Ice [b]Casting Cost:[/b] 5 [b]Damage:[/b] Half a heart [b]Special Effects:[/b] N/A [b]Spell Description:[/b] A simple ball of cold energy, shot from the user's hand or magical implement.
[b]Name:[/b] Ice Spikes [b]Price:[/b] 150 Rupees [b]Rank:[/b] Apprentice [b]Elemental Affinity:[/b] Ice [b]Casting Cost:[/b] 10 [5 per turn afterward] [b]Damage:[/b] 2 hearts, per spike. [b]Special Effects:[/b] Can be picked up and used as a weapon, for 2 hearts of damage. [b]Spell Description:[/b] Spikes of pure ice (which are 3 feet tall), summoned in a stream, and controlled by the user, up to 20 feet away.
[b]Name:[/b] Ice Spear [b]Price:[/b] 300 Rupees [b]Rank:[/b] Adept [b]Elemental Affinity:[/b] Ice [b]Casting Cost:[/b] 30 [b]Damage:[/b] 5 hearts [b]Special Effects:[/b] Can be combined with a poison spell. [b]Spell Description:[/b] The user forms a spear of ice, and launches it at their opponent.
[b]Name:[/b] Glacier [b]Price:[/b] 1500 Rupees [b]Rank:[/b] Expert [b]Elemental Affinity:[/b] Ice [b]Casting Cost:[/b] 50 [b]Damage:[/b] 5 hearts, per turn spent on the glacier. [b]Special Effects:[/b] Freezes opponents solid, should they spend more than 3 posts straight in contact with the glacier. [b]Spell Description:[/b] A glacier is raised from the ground up, causing 5 hearts of damage, and disrupting focus-based spells.
[b]Name:[/b] Ice Towers [b]Price:[/b] 3000 Rupees [b]Rank:[/b] Master [b]Elemental Affinity:[/b] Ice [b]Casting Cost:[/b] 90 [b]Damage:[/b] 8 hearts [2 hearts extra, per turn spent fully impaled] [b]Special Effects:[/b] N/A [b]Spell Description:[/b] A mountainous stream of giant ice spikes, which stand 3 stories high, are grown in a stream, from several feet in front of the user. These spikes are incredibly sharp- and able to fully impale those who do not mind where they stand.
- Earth Magic Spells:
Name: Grass Knot Price: 50 Rupees Rank: Novice Elemental Affinity: Earth Casting Cost: 5 Damage: N/A Special Effects: Restrains target. Spell Description: A simple knot of grass rises from the dirt, restraining the feet of an enemy that touches the ground. Name: Basic Earthen Cure Price: 150 Rupees Rank: Apprentice Elemental Affinity: Earth / Nature Casting Cost: 10 Damage: Heals 3 hearts. Can only be used once per post. Special Effects: Heals 5 hearts, when used on Gorons. Spell Description: Glowing leaves sprout over the target's head, which envelop them in a soft, healing light. Name: Boulder Summon Price: 300 Rupees Rank: Adept Elemental Affinity: Earth Casting Cost: 30 Damage: 5 hearts, per boulder. Special Effects: N/A Spell Description: 3 boulders are summoned, which fall from the sky. The caster can be affected by this, if not careful. Name: Earthquake Price: 1500 Rupees Rank: Expert Elemental Affinity: Earth Casting Cost: 50 Damage: 7 hearts Special Effects: Does twice the damage if used after Fissure's first cast. Spell Description: The earth is violently shook crushing many opponents in pits with grinding rocks. Name: Fissure Price: 3000 Rupees Rank: Master Elemental Affinity: Earth Casting Cost: 90 Damage: N/A Special Effects: If the spell is cast again, the fissure can be sealed on an opponent, causing 10 hearts of damage, along with trapping the opponent. Spell Description: The earth itself is torn asunder by the will of the caster, revealing a 50-foot-deep chasm. - Code:
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[b]Name:[/b] Grass Knot [b]Price:[/b] 50 Rupees [b]Rank:[/b] Novice [b]Elemental Affinity:[/b] Earth [b]Casting Cost:[/b] 5 [b]Damage:[/b] N/A [b]Special Effects:[/b] Restrains target. [b]Spell Description:[/b] A simple knot of grass rises from the dirt, restraining the feet of an enemy that touches the ground.
[b]Name:[/b] Basic Earthen Cure [b]Price:[/b] 150 Rupees [b]Rank:[/b] Apprentice [b]Elemental Affinity:[/b] Earth / Nature [b]Casting Cost:[/b] 10 [b]Damage:[/b] Heals 3 hearts. Can only be used once per post. [b]Special Effects:[/b] Heals 5 hearts, when used on Gorons. [b]Spell Description:[/b] Glowing leaves sprout over the target's head, which envelop them in a soft, healing light.
[b]Name:[/b] Boulder Summon [b]Price:[/b] 300 Rupees [b]Rank:[/b] Adept [b]Elemental Affinity:[/b] Earth [b]Casting Cost:[/b] 30 [b]Damage:[/b] 5 hearts, per boulder. [b]Special Effects:[/b] N/A [b]Spell Description:[/b] 3 boulders are summoned, which fall from the sky. The caster can be affected by this, if not careful.
[b]Name:[/b] Earthquake [b]Price:[/b] 1500 Rupees [b]Rank:[/b] Expert [b]Elemental Affinity:[/b] Earth [b]Casting Cost:[/b] 50 [b]Damage:[/b] 7 hearts [b]Special Effects:[/b] Does twice the damage if used after Fissure's first cast. [b]Spell Description:[/b] The earth is violently shook crushing many opponents in pits with grinding rocks.
[b]Name:[/b] Fissure [b]Price:[/b] 3000 Rupees [b]Rank:[/b] Master [b]Elemental Affinity:[/b] Earth [b]Casting Cost:[/b] 90 [b]Damage:[/b] N/A [b]Special Effects:[/b] If the spell is cast again, the fissure can be sealed on an opponent, causing 10 hearts of damage, along with trapping the opponent. [b]Spell Description:[/b] The earth itself is torn asunder by the will of the caster, revealing a 50-foot-deep chasm.
- Wind Magic Spells:
Name: Razor Disk Price: 50 Rupees Rank: Novice Elemental Affinity: Wind Casting Cost: 5 Damage: 1 heart Special Effects: Works in the same manner as a sword slash. Can lacerate appropriate objects, such as ropes. Spell Description: A sharp disk of wind is shot from the caster's hand or magical implement. Name: Gust Price: 150 Rupees Rank: Apprentice Elemental Affinity: Wind Casting Cost: 10 (5 per post) Damage: N/A Special Effects: Deflects apprentice or novice level projectiles (including spells, such as fireball) Spell Description: A burst of wind is shot from the user's hand or magical implement. Name: Superior Gust Price: 300 Rupees Rank: Adept Elemental Affinity: Wind Casting Cost: 30 Damage: N/A Special Effects: Deflects expert or lower-level projectiles (including spells, such as fireball). Objects that are too heavy to be moved by the wind will not be affected. Spell Description: An overwhelming burst of air is shot from the user's hand or magical implement, deflecting all but the strongest of projectiles and spells. Name: Cage of Gales Price: 1500 Rupees Rank: Master Elemental Affinity: Wind Casting Cost: 50 Damage: 4 hearts Special Effects: Does no damage, unless the one imprisoned makes contact with the edge of the cage. Spell Description: The wind responds to the call of the caster, imprisoning the target in a 10-by-10-by-10 foot sphere. Name: Hurricane Price: 3000 Rupees Rank: Master Elemental Affinity: Wind Casting Cost: 90 Damage: N/A Special Effects: Deflects master or lower-level projectiles (including spells, such as fireball). All objects are subject to its wrath. Spell Description: A hurricane is called upon by the caster, devastating the field of battle and destroying much in the path. If the caster isn't careful, they can be swept up in this attack themselves and injured seriously. - Code:
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[b]Name:[/b] Razor Disk [b]Price:[/b] 50 Rupees [b]Rank:[/b] Novice [b]Elemental Affinity:[/b] Wind [b]Casting Cost:[/b] 5 [b]Damage:[/b] 1 heart [b]Special Effects:[/b] Works in the same manner as a sword slash. Can lacerate appropriate objects, such as ropes. [b]Spell Description:[/b] A sharp disk of wind is shot from the caster's hand or magical implement.
[b]Name:[/b] Gust [b]Price:[/b] 150 Rupees [b]Rank:[/b] Apprentice [b]Elemental Affinity:[/b] Wind [b]Casting Cost:[/b] 10 (5 per post) [b]Damage:[/b] N/A [b]Special Effects:[/b] Deflects apprentice or novice level projectiles (including spells, such as fireball) [b]Spell Description:[/b] A burst of wind is shot from the user's hand or magical implement.
[b]Name:[/b] Superior Gust [b]Price:[/b] 300 Rupees [b]Rank:[/b] Adept [b]Elemental Affinity:[/b] Wind [b]Casting Cost:[/b] 30 [b]Damage:[/b] N/A [b]Special Effects:[/b] Deflects expert or lower-level projectiles (including spells, such as fireball). Objects that are too heavy to be moved by the wind will not be affected. [b]Spell Description:[/b] An overwhelming burst of air is shot from the user's hand or magical implement, deflecting all but the strongest of projectiles and spells.
[b]Name:[/b] Cage of Gales [b]Price:[/b] 1500 Rupees [b]Rank:[/b] Master [b]Elemental Affinity:[/b] Wind [b]Casting Cost:[/b] 50 [b]Damage:[/b] 4 hearts [b]Special Effects:[/b] Does no damage, unless the one imprisoned makes contact with the edge of the cage. [b]Spell Description:[/b] The wind responds to the call of the caster, imprisoning the target in a 10-by-10-by-10 foot sphere.
[b]Name:[/b] Hurricane [b]Price:[/b] 3000 Rupees [b]Rank:[/b] Master [b]Elemental Affinity:[/b] Wind [b]Casting Cost:[/b] 90 [b]Damage:[/b] N/A [b]Special Effects:[/b] Deflects master or lower-level projectiles (including spells, such as fireball). All objects are subject to its wrath. [b]Spell Description:[/b] A hurricane is called upon by the caster, devastating the field of battle and destroying much in the path. If the caster isn't careful, they can be swept up in this attack themselves and injured seriously.
- Water Magic Spells:
Name: Aquatic Healing Price: 50 Rupees Rank: Apprentice Elemental Affinity: Water Casting Cost: 5 Damage: Heals 1 heart Special Effects: Heals 3 hearts, when used on Zoras. Spell Description: The user bestows a blessing upon summoned water, administering it to the target's (or their own) wounds. Can only be used once per post. Name: Advanced Aquatic Healing Price: 150 Rupees Rank: Apprentice Elemental Affinity: Water Casting Cost: 10 Damage: Heals 2 hearts Special Effects: Heals 5 hearts, when used on Zoras. Spell Description: The user bestows a blessing upon summoned water, administering it to the target's (or their own) wounds. Can only be used once per post. Name: Superior Aquatic Healing Price: 300 Rupees Rank: Adept Elemental Affinity: Water Casting Cost: 30 Damage: Heals 7 Hearts Special Effects: Heals 10 hearts, when used on Zoras. Spell Description: The user bestows purity upon summoned water, administering it to the target's (or their own) wounds. This may only used once per post. Name: Ultra Aquatic Healing Price: 1500 Rupees Rank: Adept Elemental Affinity: Water Casting Cost: 50 Damage: Heals 10 Hearts Special Effects: Heals 15 hearts, when used on Zoras. Spell Description: The user bestows purity upon summoned water, administering it to the target's (or their own) wounds. This may only used once per post. Name: Master's Aquatic Healing Price: 3000 Rupees Rank: Master Elemental Affinity: Water Casting Cost: 70 Damage: Heals 12 Hearts Special Effects: Cleanses Poison and Blindness Spell Description: The user consecrates summoned water, and separates the healing properties from the rest of the liquid, cleansing the target of sickness, and healing all but the most serious of wounds. - Code:
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[b]Name:[/b] Aquatic Healing [b]Price:[/b] 50 Rupees [b]Rank:[/b] Apprentice [b]Elemental Affinity:[/b] Water [b]Casting Cost:[/b] 5 [b]Damage:[/b] Heals 1 heart [b]Special Effects:[/b] Heals 3 hearts, when used on Zoras. [b]Spell Description:[/b] The user bestows a blessing upon summoned water, administering it to the target's (or their own) wounds. Can only be used once per post.
[b]Name:[/b] Advanced Aquatic Healing [b]Price:[/b] 150 Rupees [b]Rank:[/b] Apprentice [b]Elemental Affinity:[/b] Water [b]Casting Cost:[/b] 10 [b]Damage:[/b] Heals 2 hearts [b]Special Effects:[/b] Heals 5 hearts, when used on Zoras. [b]Spell Description:[/b] The user bestows a blessing upon summoned water, administering it to the target's (or their own) wounds. Can only be used once per post.
[b]Name:[/b] Superior Aquatic Healing [b]Price:[/b] 300 Rupees [b]Rank:[/b] Adept [b]Elemental Affinity:[/b] Water [b]Casting Cost:[/b] 30 [b]Damage:[/b] Heals 7 Hearts [b]Special Effects:[/b] Heals 10 hearts, when used on Zoras. [b]Spell Description:[/b] The user bestows purity upon summoned water, administering it to the target's (or their own) wounds. This may only used once per post.
[b]Name:[/b] Ultra Aquatic Healing [b]Price:[/b] 1500 Rupees [b]Rank:[/b] Adept [b]Elemental Affinity:[/b] Water [b]Casting Cost:[/b] 50 [b]Damage:[/b] Heals 10 Hearts [b]Special Effects:[/b] Heals 15 hearts, when used on Zoras. [b]Spell Description:[/b] The user bestows purity upon summoned water, administering it to the target's (or their own) wounds. This may only used once per post.
[b]Name:[/b] Master's Aquatic Healing [b]Price:[/b] 3000 Rupees [b]Rank:[/b] Master [b]Elemental Affinity:[/b] Water [b]Casting Cost:[/b] 70 [b]Damage:[/b] Heals 12 Hearts [b]Special Effects:[/b] Cleanses Poison and Blindness [b]Spell Description:[/b] The user consecrates summoned water, and separates the healing properties from the rest of the liquid, cleansing the target of sickness, and healing all but the most serious of wounds.
More spells are to come as the site advances.
Last edited by Kouzai on Mon Mar 31, 2014 2:55 am; edited 1 time in total | |
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Yulia
Race : Hylian Homeland : Skyloft Weapon Specialization : No Weapon Posts : 58 Join date : 2014-05-02 Location : Hyrule Castle
Character Information Inventory (Character 1): Inventory (Character 1) | Items | Bottles | | Bottle Contents | | Weapons and Gear | | Main Items | | Pouch Items | | Heart Pieces | |
Inventory (Character 2): Inventory (Character 2) | Items | Bottles | | Bottle Contents | | Weapons and Gear | | Main Items | | Pouch Items | | Heart Pieces | |
Inventory (Character 3): Inventory (Character 3) | Items | Bottles | | Bottle Contents | | Weapons and Gear | | Main Items | | Pouch Items | | Heart Pieces | |
| Subject: Re: Syrup's Potion and Magic Inventory Sun May 18, 2014 2:51 am | |
| User Name: Yulia Character Receiving the Item:Yulia Item Being Bought:Frost,Aquatic Healing,Razor Disk,Red Potion x2 | |
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Yulia
Race : Hylian Homeland : Skyloft Weapon Specialization : No Weapon Posts : 58 Join date : 2014-05-02 Location : Hyrule Castle
Character Information Inventory (Character 1): Inventory (Character 1) | Items | Bottles | | Bottle Contents | | Weapons and Gear | | Main Items | | Pouch Items | | Heart Pieces | |
Inventory (Character 2): Inventory (Character 2) | Items | Bottles | | Bottle Contents | | Weapons and Gear | | Main Items | | Pouch Items | | Heart Pieces | |
Inventory (Character 3): Inventory (Character 3) | Items | Bottles | | Bottle Contents | | Weapons and Gear | | Main Items | | Pouch Items | | Heart Pieces | |
| Subject: Re: Syrup's Potion and Magic Inventory Mon May 19, 2014 12:28 am | |
| User Name:Yulia Character:Yulia Silverwing Name: Fireball Price: 50 Rupees Rank: Novice Elemental Affinity: Fire Casting Cost: 5 Magic Damage: 2 damage (Half a heart) Special Effects: N/A Spell Description: A simple fireball, shot from the caster's hand or magical implement. The fire isn't exactly hot-only about as much as is found on a household match. | |
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